Press Release

Rising Investments in Digital Media and Entertainment Industries is Driving the Growth of the Mexico Digital Animation Market

The Mexico digital animation market is benefiting from rising investments in digital media and entertainment industries, as both domestic and international players recognize the country’s potential as a hub for high-quality animation production. Major studios, streaming platforms, and gaming companies are increasing their spending on animated content, driven by the growing popularity of streaming services, branded digital campaigns, and immersive gaming experiences. Government incentives and private-sector funding are further boosting infrastructure and talent development, enabling Mexican studios to scale production and compete mexicoly. This influx of capital is accelerating innovation, expanding production capacities, and solidifying Mexico’s position as a key contributor to the digital animation industry.

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Data Bridge Market Research analyses that the Mexico Digital Animation Market is expected to reach USD 16.45 billion by 2032 from USD 9.76 billion in 2024, growing with a CAGR of 6.8% in the forecast period of 2025 to 2032.

Key Findings of the Study

Mexico Digital Animation Market

Growing Demand for High-Quality Animated Content in Films, Advertising, and Gaming

The Mexico digital animation market is poised for robust growth, fueled by the rising mexico demand for high-quality animated content in films, advertising, and gaming. With its skilled workforce, competitive production costs, and increasing international collaborations, Mexico is emerging as a key player in the digital animation industry. The expansion of streaming platforms and technological advancements will further accelerate this growth, creating new opportunities for local studios and animators. As the market continues to evolve, Mexico’s animation sector is set to play an increasingly vital role in meeting the creative and commercial needs of the entertainment landscape.

Report Scope and Market Segmentation

Report Metric

Details

Forecast Period

2025 to 2032

Base Year

2024

Historic Years

2023 (Customizable from 2018-2023)

Quantitative Units

Revenue in USD Billion

Segments Covered

Type (3D Animation, 2D Animation, Motion Capture/ Motion Graphics, Animation With Live Action, Typography Animation, Whiteboard Animation, Rotoscoping, Traditional/ Handmade/Cell Animation, Stop Motion/Frame By Frame, Cutout Animation, Claymation, and Others), Deployment Mode (Cloud Based and On Premise), Marketing Channels (OTT, Advertisements, Ticket Sales, Broadcast/Satellite Rights, Comic/Manga, and Others), Application (Entertainment, Marketing and Advertising, Gaming, Architecture and Engineering Design, Simulations, Data Visualization, Modern Arts, and Others), Vertical (Motion Picture/Film Industry, Gaming Industry, Education & Academics, Healthcare & Pharmaceuticals Industry, Mass Consumption, Automotive Industry, Retail & E-Commerce Industry, Real Estate Sector, Govt & Defence, and Others), End Consumers (Streaming Platforms, Television Channels, Advertising Agencies, and Others), Animation and Media Production Services Type (2D and 3D Animation Services, Post-Production and Visual Effects (VFX), Pre-Production and Concept Development, Video Production and Digital Media, Audio Production and Sound Design, and Others)

Countries Covered

Mexico City, State of Mexico, Nuevo León, Jalisco, Veracruz, Guanajuato, Baja California, Sonora, Chihuahua, and Rest of Mexico

Market Players Covered

Epic Games, Inc. (U.S.), Universal Studios (U.S.), SEGA (Japan), Anima Estudios S.A.P.I. de C.V. (Mexico), Visualma (Mexico), VIDENS (Mexico), Casa Anafre | Animation Studio (Mexico), Intermedia Digital Studio (Mexico), Estudio Haini (Mexico), wearehobby (Mexico), Chaman Animation Studio (Mexico), Morita Creative Studios (Mexico), Cinema Fantasma (Mexico), EXODO ANIMATION STUDIOS (Mexico), Cluster Studio (Mexico), Boxel Studio (Mexico), Clik Clak Studio (Mexico), Sony Pictures Animation Inc. (U.S.), Huevocartoon (Mexico), and Disney Enterprises, Inc. (U.S.) among others

Data Points Covered in the Report

In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and PESTLE analysis.

Segment Analysis

The Mexico digital animation market is segmented into seven notable segments based on the type, deployment mode, marketing channels, application, vertical, end consumers, animation and media production services type.

  • On the basis of by type, the Mexico digital animation market is segmented into 3D animation, 2D animation, motion capture/motion graphics, animation with live action, typography animation, whiteboard animation, rotoscoping, traditional/handmade/cell animation, stop motion/frame by frame, cutout animation, claymation, and others

In 2025, the 3D animation segment is expected to dominate the Mexico digital animation market

In 2025, the 3D animation segment is expected to dominate the market with a 25.43% market share due to companies are turning to global talent and cost-effective production solutions.

  • On the basis of deployment mode, the Mexico digital animation market is segmented into cloud based and on premise

In 2025, the cloud based segment is anticipated to dominate the Mexico digital animation market

In 2025, the cloud based segment is anticipated to dominate the market with a 78.60% market share due to its scalability, flexibility, and cost-effective collaboration tools.

  • On the basis of marketing channels, the Mexico digital animation market is segmented into OTT, advertisements, ticket sales, broadcast/satellite rights, comic/manga, and others. In 2025, the OTT segment is expected to dominate the market with a 38.83% market share
  • On the basis of application, the Mexico digital animation market is segmented into entertainment, marketing and advertising, gaming, architecture and engineering design, simulations, data visualization, modern arts, and others. In 2025, the entertainment segment is expected to dominate the market with a 27.25% market share
  • On the basis of vertical, the Mexico digital animation market is segmented into motion picture/film industry, gaming industry, education & academics, healthcare & pharmaceuticals industry, mass consumption, automotive industry, retail & e-commerce industry, real estate sector, government & defense, and others. In 2025, the motion picture/film industry segment is expected to dominate the market with a 25.07% market share
  • On the basis of end consumer, the Mexico digital animation market is segmented into streaming platforms, television channels, advertising agencies, and others. In 2025, the streaming platforms segment is expected to dominate the market with a 47.11% market share
  • On the basis of animation and media production services type, the Mexico Digital Animation Market is segmented into 2D and 3D animation services, post production and visual effects (VFX), pre-production and concept development, video production and digital media, audio production and sound design, and others. In 2025, the 2D and 3D animation services segment is expected to dominate the market with a 36.91% market share

Major Players

Data Bridge Market Research analyzes Epic Games, Inc. (U.S.), Universal Studios (U.S.), SEGA (Japan), Anima Estudios S.A.P.I. de C.V. (Mexico), and Visualma (Mexico) as the major companies operating in the Mexico digital animation market.

Market Developments

  • In July 2023, Cluster Studio upgraded its Base light TWO systems to boost efficiency and support its expansion into the entertainment market. The Mexico-based post-production studio enhanced its services with end-to-end solutions including DI, color grading, VFX, and editing. The upgrade tripled storage capacity and streamlined 4K/HDR workflows. This investment strengthened Cluster’s position in Latin America and enabled collaboration with major platforms like Netflix and Amazon
  • In April 2025, Epic Games acquired Loci, a leader in AI for 3D content tagging and recognition. Loci’s technology enabled automatic, large scale tagging and similarity detection for 3D assets, improving search, discovery, and IP protection. Epic planned to integrate this across Fab and Unreal Editor for Fortnite. The move enhanced Epic’s AI capabilities, streamlined creator workflows, and strengthened its 3D content ecosystem
  • In March 2025, Boxel Studio partnered with Wonder Dynamics to integrate their AI-powered marker less motion capture technology into the production of Superman & Lois. This collaboration allowed Boxel to streamline their animation pipeline, reducing turnaround times from weeks to days while maintaining high-quality results. The partnership combined Boxel’s creative expertise with Wonder Dynamics’ cutting-edge machine learning tools, enabling more efficient workflows and greater flexibility in animating complex digital characters. Together, they demonstrated how innovation and teamwork can transform visual effects production under challenging industry conditions
  • In January 2024, Disney completed its acquisition of 21st Century Fox, adding a wide range of film, television, and international media assets to its portfolio. This strategic move significantly boosted Disney's digital animation capabilities by bringing in Fox Animation and Blue-Sky Studios, expanding its creative talent, intellectual property library, and production capacity for animated content across platforms like Disney+ and Hulu
  • In October 2024, Epic Games partnered with Qualcomm Technologies to integrate Unreal Engine into the Snapdragon Cockpit Platform for the first time. This pre integrated solution gave automakers exclusive access to advance in cabin visualization tools. The collaboration enabled high quality, customizable user interfaces and faster development. Epic Games expanded Unreal Engine's reach into automotive tech, boosting its real-time 3D application across industries

Mexico Digital Animation Market

Regional Analysis

Geographically, the provinces covered in the Mexico digital animation market is Mexico City, State of Mexico, Nuevo León, Jalisco, Veracruz, Guanajuato, Baja California, Sonora, Chihuahua, and Rest of Mexico.

As per Data Bridge Market Research analysis:

Mexico City is expected to dominate and the fastest growing provinces in the Mexico digital animation market

Mexico City is expected to dominate and the fastest growing provinces in the Mexico digital animation market due to its concentration of major animation studios, skilled talent pool, and access to advanced digital infrastructure.

As per Data Bridge Market Research analysis:

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