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Global Arcade Gaming Market – Industry Trends and Forecast to 2029

  • FMCG
  • Upcoming Report
  • Apr 2022
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60
  • FMCG
  • Upcoming Report
  • Apr 2022
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Global Arcade Gaming Market, By Type (Video Games, Simulation Games, Mechanical Games), Genre (Racing, Shooting, Sports, Action), Age Group (Less 18 years, 19-35 years, 36 years and above), Application (Residential, Commercial, Gaming Hubs), Distribution Channel (Online, Offline) – Industry Trends and Forecast to 2029.

Arcade Gaming Market

Global Arcade Gaming Market Analysis and Size

Over the last few years, there has been immense growth in the participation in arcade gaming activities. Additionally, with the transition from console toward mobile, the participation in arcade gaming has surged rapidly. In recent decades, the legal arcade gaming has become a major phenomenon in various countries, including the United States. The fact that over 80% of American adults bet at least once in their lifetime puts the popularity of arcade gaming in the country into perspective. Therefore, the market is estimated to grow rapidly over forecasted period.

  • Global Arcade gaming Market was valued at USD 3678.50 million in 2021 and is expected to reach USD 5476.37 million by 2029, registering a CAGR of 5.10% during the forecast period of 2022-2029. The market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and consumer behavior.

Global Arcade Gaming Market Definition

Arcade games are coin-operated machines that can be found in public venues such as game parlors, amusement arcades and shopping malls. Video games, pinball machines, and electromechanical games are the most common types of arcade games. These games have rising levels of difficulty, which raises the consumer's desire to play the game. These games use a single-screen game perspective, which allows the player to keep their focus on the game and watch the full game.

Report Scope and Market Segmentation

Report Metric

Details

Forecast Period

2022 to 2029

Base Year

2021

Historic Years

2020 (Customizable to 2019 - 2014)

Quantitative Units

Revenue in USD Billion, Volumes in Units, Pricing in USD

Segments Covered

By Type (Video Games, Simulation Games, Mechanical Games), Genre (Racing, Shooting, Sports, Action), Age Group (Less 18 years, 19-35 years, 36 years and above), Application (Residential, Commercial, Gaming Hubs), Distribution Channel (Online, Offline)

Countries Covered

U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, France, Italy, U.K., Belgium, Spain, Russia, Turkey, Netherlands, Switzerland, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, U.A.E, Saudi Arabia, Egypt, South Africa, Israel, Rest of Middle East and Africa

Market Players Covered

Bandai Namco Studios Inc. (Japan), Bay Tek Entertainment Inc. (U.S.), Capcom Co. Ltd. (Japan), CXC Simulations (U.S.), D-BOX Technologies Inc (Canada)., International Games System Co. Ltd. (Taiwan), Nintendo (Japan), PrimeTime Amusements (U.S), Melco International Development Limited (China),  Genting Berhad (Malaysia), Wynn Resorts Holdings, LLC (U.S.) and Galaxy Entertainment Group Limited (China), Sega Sammy Holdings Inc. (Japan), and Square Enix Holdings Co. Ltd. (Japan)

Market Opportunities

  • Internet penetration across the world
  • Introduction of new and technologically advanced products

Arcade Gaming Market Dynamics

This section deals with understanding the market drivers, advantages, opportunities, restraints and challenges. All of this is discussed in detail as below:

Drivers

  • High Indulgence in Arcade Gaming

These games have no conclusion, consumers become accustomed to playing them on a regular basis. Arcade games have a scoring component that encourages players to compete with one another. These benefits of arcade games are expected to boost demand for the product during the forecast period.

The change in lifestyle of consumers will further propel the growth rate of arcade gaming market. Additionally, the number of commercial gaming facilities such as gaming parlours, has grown, propelling the worldwide arcade games market. The demand for arcade games has expanded as the tendency for commercial gaming complexes is estimated to grow over forecasted timeframe. Furthermore, the increase in disposable income has changed the lifestyle of people, due to which their affordability to play new arcade games has increased, which also boosts the overall market’s growth.

Opportunities

  • Advancements and Internet Penetration

Furthermore, the introduction of new and technologically advanced products by manufacturers to make it more advanced, real and consumer-friendly further extend profitable opportunities to the market players in the forecast period of 2022 to 2029. Additionally, the internet penetration across the world will further expand the future growth of the arcade gaming market.

Restraints/Challenges Global Arcade Gaming Market

  • Maintenance Costs

However, there is high maintenance cost for the arcade gaming. This factor will create hindrances for the growth of the arcade gaming market

  • Negative Impacts

The arcade gaming is designed to be addictive and people also become highly addictive to gaming. Therefore, this factor is anticipated to challenge the arcade gaming market growth rate.

This arcade gaming market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the arcade gaming market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

COVID-19 Impact on Arcade Gaming Market

The recent outbreak of coronavirus had a huge impact on the arcade gaming market. The public venues such as game parlors, amusement arcades, and shopping malls were closed due to lockdowns which hampered the market growth. In comparison to the previous year, lockdowns have resulted in huge income losses.  On the brighter side, the period following COVID-19 will provide interesting chances for mobile arcade gaming. Mobile arcade gaming is a tempting choice for gamers because mobile devices provide advanced features and are simple to use. The players can use these platforms at any time and from any location without having to wait for their computers to boot up. Mobile technology advancements, combined with improved accessibility and connectivity, have allowed a huge number of players to participate in the arcade gaming. Therefore, the market had moderate growth even during lockdowns as people largely shifted to online arcade gaming.

Recent Development

  • In November 2021, Teskin, a casual game developer headquartered in Israel, was acquired by Voodoo, and Teskin will join Voodoo's casual business section. Both firms will, however, function independently and focus on their own initiatives. In just four years, Teskin's casual mobile gaming portfolio has gathered more than 20 million lifetime downloads. It plans to expand its teams and invest in new casual games.

Global Arcade Gaming Market Scope

The arcade gaming market is segmented on the basis of type, genre, age group, application and distribution channel. The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Type

  • Video Games
  • Simulation Games
  • Mechanical Games

On the basis of type, the arcade gaming market has been segmented into video games, simulation games and mechanical games.

Genre

The arcade gaming market has also been segmented on the basis of genre into racing, shooting, sports and action.

Age Group

  • Less 18 years
  • 19-35 years
  • 36 years and above

On the basis of age group, the arcade gaming market is segmented into less 18 years, 19-35 years and 36 years and above.

Application

On the basis of application, the arcade gaming market is segmented into residential, commercial and gaming hubs.

Distribution Channel

  • Online
  • Offline

On the basis of distribution channel, the arcade gaming market is segmented into online and offline.

Arcade Gaming Market Regional Analysis/Insights

The arcade gaming market is analyzed and market size insights and trends are provided by country, type, genre, age group, application and distribution channel as referenced above.

The countries covered in the arcade gaming market report are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, Israel, Egypt, South Africa, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.

North America dominates the arcade gaming market because of the advancement in technology and innovations in the product along with expanding mobile gaming within the region.

Asia-Pacific on the other hand, is estimated to show lucrative growth during the forecast period of 2022 to 2029 due to the increasing number of arcade competitions along with the growing number of spectators as well as the competitors in the region.

The country section of the report also provides individual market impacting factors and changes in market regulation that impact the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.   

Competitive Landscape and Arcade Gaming Market Share Analysis

The arcade gaming market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to arcade gaming market.

Some of the major players operating in the arcade gaming market are

  • Bandai Namco Studios Inc. (Japan)
  • Bay Tek Entertainment Inc. (U.S.)
  • Capcom Co. Ltd. (Japan)
  • CXC Simulations (U.S.)
  • D-BOX Technologies Inc (Canada)
  • International Games System Co. Ltd. (Taiwan)
  • Nintendo (Japan)
  • PrimeTime Amusements (U.S)
  • Melco International Development Limited (China)
  • Genting Berhad (Malaysia)
  • Wynn Resorts Holdings, LLC (U.S.)
  • Galaxy Entertainment Group Limited (China)
  • Sega Sammy Holdings Inc. (Japan)
  • Square Enix Holdings Co. Ltd. (Japan)


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Frequently Asked Questions

The Arcade Gaming Market is Expected to Show a Value of USD 5476.37 million by 2029.
The Arcade Gaming Market is Estimated to Register a CAGR of 5.10% During the Forecast Period of 2022 to 2029.
The Major Companies Operating in the Arcade Gaming Market are Bandai Namco Studios Inc. (Japan), Bay Tek Entertainment Inc. (U.S.), Capcom Co. Ltd. (Japan), Wynn Resorts Holdings, LLC (U.S.) and Galaxy Entertainment Group Limited (China), Sega Sammy Holdings Inc. (Japan), and Square Enix Holdings Co. Ltd. (Japan).
The Countries Covered in the Arcade Gaming Market Report are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, Israel, Egypt, South Africa, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.
The Arcade Gaming Market Report Curated by the Data Bridge Market Research Team Includes In-Depth Expert Analysis, Patient Epidemiology, Pipeline Analysis, Pricing Analysis, and Regulatory Framework.