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Global Arcade Gaming Market – Industry Trends and Forecast to 2031

  • Chemical and Materials
  • Upcoming Report
  • Mar 2024
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Global Arcade Gaming Market – Industry Trends and Forecast to 2031

Market Size in USD Billion

CAGR - % Diagram

Diagram Forecast Period 2023–2031
Diagram Market Size (Base Year) USD 4.04 Billion
Diagram Market Size (Forecast Year) USD 6.06 Billion
Diagram CAGR %

Global Arcade Gaming Market, Type (Video Games, Simulation Games, and Mechanical Games), Genre (Racing, Shooting, Sports, and Action), Age Group (Less 18 years, 19-35 years, 36 years and Above), Application (Residential, Commercial, and Gaming Hubs), Distribution Channel (Online and Offline) - Industry Trends and Forecast to 2031.

Arcade Gaming Market Analysis and Size

Innovation thrives in the arcade gaming market as traditional cabinets integrate cutting-edge technology. Augmented reality and motion sensing redefine player experiences, while AI enhances game dynamics and personalization. Immersive VR setups transport players to fantastical realms, while blockchain integration transforms ownership and rewards. With each advancement, arcade gaming evolves, captivating enthusiasts with fresh excitement.

For instance, CXC Simulations launches Motion Pro II, an arcade-focused racing simulator. Featuring immersive technology and precise engineering, it revolutionizes virtual racing, heightening excitement and realism. Ideal for arcade business seeking to offer unparalleled experiences to their customers.

Data Bridge Market Research analyses that the global arcade gaming market size was valued at USD 4.04 billion in 2023 is projected to reach USD 6.06 billion by 2031, with a CAGR of 5.20% during the forecast period 2024 to 2031. In addition to the insights on market scenarios such as market value, growth rate, segmentation, geographical coverage, and major players, the market reports curated by the Data Bridge Market Research also include in-depth expert analysis, geographically represented company-wise production and capacity, network layouts of distributors and partners, detailed and updated price trend analysis and deficit analysis of supply chain and demand.

Arcade Gaming Market Scope and Segmentation

Report Metric

Details

Forecast Period

2024 to 2031

Base Year

2023

Historic Years

2022 (Customizable to 2016-2021)

Quantitative Units

Revenue in USD Billion, Volumes in Units, Pricing in USD

Segments Covered

Type (Video Games, Simulation Games, and Mechanical Games), Genre (Racing, Shooting, Sports, and Action), Age Group (Less 18 years, 19-35 years, 36 years and Above), Application (Residential, Commercial and Gaming Hubs), Distribution Channel (Online and Offline)

Countries Covered

U.S., Canada, Mexico, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa, Brazil, Argentina and Rest of South America

Market Players Covered

Bandai Namco Studios Inc. (Japan), Bay Tek Entertainment Inc. (U.S.), CAPCOM (Japan), CXC Simulations (U.S.), D-BOX Technologies Inc. (Canada), International Games System Co. Ltd. (Taiwan), Nintendo (Japan), PrimeTime Amusements (U.S), Melco International Development Limited (China),  Genting Berhad (Malaysia), Wynn Resorts Holdings, LLC (U.S.), Galaxy Entertainment Group Limited (China), Dream Arcades Inc. (U.S.), Sega Sammy Holdings Inc. (Japan), and SQUARE ENIX (Japan)

Market Opportunities

  • Incorporation of  Redemption in Games
  • Rising Integration of VR in Arcade Games

Market Definition

Arcade gaming refers to the vibrant culture of playing video games in public spaces, typically within specialized venues called arcades. Originating in the late 1970s, arcade games feature straightforward yet captivating gameplay, emphasizing fast reflexes and achieving high scores. Players insert coins or tokens to play several types of arcade games, such as Pac-Man, Space Invaders, and Street Fighter. Arcades remain popular worldwide, offering social gaming experiences and nostalgic entertainment.

Global Arcade Gaming Market Dynamics

Drivers

  • Growing Integration of Social Elements

Integrate social gaming elements such as leaderboards, multiplayer competitions, and collaborative experiences to foster community among gamers. Encouraging group visits and friendly competition turns arcades into hubs for social interaction, enriching the gaming experience and drawing a diverse audience of enthusiasts. This integration ultimately drives market growth and fosters a vibrant gaming community.

  • Increasing Physical Activities in Arcade Gaming

Arcade gaming evolves with immersive VR experiences, integrating head-mounted displays, motion controllers, and tracking devices. These innovations promote physical activity through full-body movement, encouraging players to engage in dynamic gameplay. Through blending technology and physicality, arcades offer an exhilarating experience that transcends traditional gaming, enticing players to move, react, and immerse themselves in the virtual world.

For instance, the VR laser tech arcade game revealed at the AEI convention in March 2022 enables players to stand up and move naturally, enhancing the VR experience. Through integrating physical actions, arcade gaming becomes more immersive and appealing, attracting players seeking dynamic and engaging gameplay.

Opportunities

  • Incorporation of  Redemption in Games

Different arcade games featuring redemption options for prizes or tickets broaden the arcade's appeal, drawing in families and casual visitors. This enhances the gaming experience, fostering excitement while offering tangible rewards. Such diverse games boost engagement, encouraging repeat visits and cultivating customer loyalty, ultimately creating opportunity and revenue growth within the arcade gaming market.

  • Rising Integration of VR in Arcade Games

The rising integration of VR in arcade games presents a lucrative opportunity for the market. With immersive experiences such as VR 360 Dinosaur Attack Car Arcade Game and Sega's VR Agent, there's a growing demand for innovative gaming experiences. Arcade owners can capitalize on this trend by investing in VR technology to attract customers seeking unparalleled virtual adventures.

For instance, Vertigo Games' acquisition of Springboard VR in 2021 expanded its VR game selection. The AEI convention in March 2022 emphasized VR's role in arcade success. These developments are poised to drive VR arcade game adoption, enriching user experiences.

 Restraints/Challenges

  • Competition from Online Gaming

The ascent of online multiplayer gaming platforms presents a formidable challenge to traditional arcades. Providing convenient access, online gaming diminishes the distinct allure of arcade experiences. As players favor the flexibility and variety of online options, arcades contend with declining foot traffic and revenue, hampering their standing in the gaming market and prompting a fundamental market shift.

  • High Initial Investment

Establishing and maintaining an arcade demands substantial initial investment in equipment, premises, and upkeep. Financial barriers deter potential entrepreneurs from entering the market, restricting opportunities for innovation and economic growth. The capital-intensive nature of arcade market poses a challenge for aspiring owners, limiting the growth and diversity of the arcade gaming sector.

This arcade gaming market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the arcade gaming market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

Impact and Current Market Scenario of Raw Material Shortage and Shipping Delays

Data Bridge Market Research offers a high-level analysis of the market and delivers information by keeping in account the impact and current market environment of raw material shortage and shipping delays. This translates into assessing strategic possibilities, creating effective action plans, and assisting businesses in making important decisions. Apart from the standard report, we also offer in-depth analysis of the procurement level from forecasted shipping delays, distributor mapping by region, commodity analysis, production analysis, price mapping trends, sourcing, category performance analysis, supply chain risk management solutions, advanced benchmarking, and other services for procurement and strategic support.

Expected Impact of Economic Slowdown on the Pricing and Availability of Products

When economic activity slows, industries begin to suffer. The forecasted effects of the economic downturn on the pricing and accessibility of the products are taken into account in the market insight reports and intelligence services provided by DBMR. With this, our clients can typically keep one step ahead of their competitors, project their sales and revenue, and estimate their profit and loss expenditures.

Recent Development

  • In November 2021, Teskin, an Israeli-based casual game developer, joined Voodoo's casual business section through acquisition. Despite this, both companies will operate independently, pursuing their respective initiatives. With over 20 million lifetime downloads in just four years, Teskin plans to bolster its teams and invest in new casual games, reflecting its commitment to growth within the mobile gaming sector
  • In June 2021, Jio partnered with Sega, intending to launch Sonic the Hedgehog 2 and other games in its store. This collaboration aims to enhance the gaming experience for Jio users, leveraging Sega's iconic franchise to attract and engage a broader audience within the Indian gaming market
  • In January 2021, D-BOX Technologies continued its focus on the video gaming market by collaborating with five Quebec-based gaming studios. This strategic alliance underscores D-BOX's commitment to delivering immersive gaming experiences, leveraging the expertise of local gaming talent to create innovative and captivating gameplay elements for gamers worldwide

Arcade Gaming Market Scope

The arcade gaming market is segmented on the basis of type, genre, age group, application, and distribution channel. The growth amongst these segments will help you analyse meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Type

  • Video Games
  • Simulation Games
  • Mechanical Games

Genre

  • Racing
  • Shooting
  • Sports
  • Action

Age Group

  • Less 18 years
  • 19-35 years
  • 36 years and Above

Application

  • Residential
  • Commercial
  • Gaming Hubs

 Distribution Channel

  • Online
  • Offline

Global Arcade Gaming Market Regional Analysis/Insights

The arcade gaming market is analysed and market size insights and trends are provided by type, genre, age group, application, and distribution channel as referenced above.

The countries covered in the arcade gaming market report are U.S., Canada, Mexico, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa, Brazil, Argentina and Rest of South America.

North America is expected to dominate the market, propelled by technological advancements and product innovations. Additionally, the region benefits from the expanding mobile gaming sector, solidifying its position as a leader in the global gaming industry.

Asia-Pacific is estimated to show lucrative growth in the market, driven by a surge in competitions and a growing number of spectators and competitors. This trend reflects a vibrant gaming culture fostering significant market expansion in the region.

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.   

Competitive Landscape and Arcade Gaming Market Share Analysis

The arcade gaming market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to the market.

Some of the major players operating in the arcade gaming market are:

  • Bandai Namco Studios Inc. (Japan)
  •  Bay Tek Entertainment Inc. (U.S.)
  •  CAPCOM (Japan)
  •  CXC SIMULATIONS (U.S.)
  •  D-BOX Technologies Inc. (Canada)
  •  International Games System Co. Ltd. (Taiwan)
  •  Nintendo (Japan)
  •  PrimeTime Amusements (U.S)
  •  MELCO INTERNATIONAL DEVELOPMENT LIMITED (China)
  •   Genting Berhad (Malaysia)
  • Wynn Resorts Holdings, LLC (U.S.)
  • Galaxy Entertainment Group Limited (China)
  •  Dream Arcades Inc. (U.S.)
  •  SEGA SAMMY HOLDINGS inc. (Japan)
  • SQUARE ENIX (Japan)


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Research Methodology:

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

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Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customized to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market and product base analysis. Market analysis of target competitors can be analyzed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Fact book) or can assist you in creating presentations from the data sets available in the report.

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FREQUENTLY ASK QUESTIONS

The Arcade Gaming Market size will be worth USD 6.06 billion by 2031.
The Arcade Gaming Market growth rate is 5.20% by 2031.
Growing Integration of Social Elements and Increasing Physical Activities in Arcade Gaming are the growth drivers of the Arcade Gaming Market.
The type, genre, age group, application, and distribution channel are the factors on which the Arcade Gaming Market research is based.
The major companies in the Arcade Gaming Market are Bandai Namco Studios Inc. (Japan), Bay Tek Entertainment Inc. (U.S.), CAPCOM (Japan), CXC Simulations (U.S.), D-BOX Technologies Inc. (Canada), International Games System Co. Ltd. (Taiwan), Nintendo (Japan), PrimeTime Amusements (U.S), Melco International Development Limited (China), Genting Berhad (Malaysia), Wynn Resorts Holdings, LLC (U.S.), Galaxy Entertainment Group Limited (China), Dream Arcades Inc. (U.S.), Sega Sammy Holdings Inc. (Japan), and SQUARE ENIX (Japan).
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