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Global Animation Collectibles Market – Industry Trends and Forecast to 2028

FMCG | Upcoming Report | Jan 2021 | Global | 350 Pages | No of Tables: 220 | No of Figures: 60

Report Description

Global Animation Collectibles Market, By Type (Original Production Art, Concept Art and Storyboards, Reproduction Art), Application (Amateur, Professional), Distribution Channel (Specialty Stores, Hypermarkets and Supermarkets, Department Stores, Online Retailers), Country (U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, France, Italy, U.K., Belgium, Spain, Russia, Turkey, Netherlands, Switzerland, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, U.A.E., Saudi Arabia, Egypt, South Africa, Israel, Rest of Middle East and Africa) Industry Trends and Forecast to 2028

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Market Analysis and Insights : Global Animation Collectibles Market

The animation collectibles market is expected to witness market growth at a rate of 5.25% in the forecast period of 2021 to 2028. Data Bridge Market Research report on animation collectibles market provides analysis and insights regarding the various factors expected to be prevalent throughout the forecast period while providing their impacts on the market’s growth. The rising fan base of gaming and fictional characters across the globe is escalating the growth of animation collectibles market.

Animation collectibles refer to items such as licensed merchandise as well as animation toys which are inspired by fictional characters from feature films and television shows. In order to manufacture these products, the merchandise industry needs to merchandise manufacturers to acquire licenses from the respective film or TV production houses.

The rise in the fondness of movies, games and animation among people globally and impact of social media and internet are the major factors driving the animation collectibles market. The high usage of internet and digital environment by especially the millennials and the rising affection for these animation and fictional characters over the internet and digital media accelerate the animation collectibles market growth. The launch of new products by manufacturers with attractive features and the promotional activities by companies such as teaser campaigns, pre-film merchandise promotions and tie-ups with brands to enhance interest and awareness among their fan bases resulting in rise in commercial views also influence the animation collectibles market. The easy accessibility of these products on the online platforms for purchasing boosts the animation collectibles market. Additionally, rapid urbanization, adoption of e-commerce platforms, rise in disposable income and high utilization of internet positively affect the animation collectibles market. Furthermore, introduction of new characters and products and technological advancement extend profitable opportunities to the animation collectibles market players in the forecast period of 2021 to 2028.   

On the other hand, lack of animation collectibles market fragmentation is expected to obstruct the animation collectibles market growth. The penetration of counterfeit collectibles in the market is projected to challenge the animation collectibles in the forecast period of 2021-2028.

This animation collectibles market report provides details of new recent developments, trade regulations, import export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographical expansions, technological innovations in the market. To gain more info on animation collectibles market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth. 

Animation Collectibles Market Shaving Foam Market Scope and Market Size

The animation collectibles market is segmented on the basis of type, application and distribution channel. The growth amongst the different segments helps you in attaining the knowledge related to the different growth factors expected to be prevalent throughout the market and formulate different strategies to help identify core application areas and the difference in your target markets.    

  • On the basis of type, the animation collectibles market is segmented into original production art, concept art and storyboards and reproduction art.
  • On the basis of application, the animation collectibles market is segmented into amateur and professional.
  • On the basis of distribution channel, the animation collectibles market is segmented into specialty stores, hypermarkets and supermarkets, department stores and online retailers.

Global Animation Collectibles Market Country Level Analysis

The animation collectibles market is analyzed and market size, volume information is provided by country, type, application and distribution channel as referenced above.    

The countries covered in the animation collectibles market report are the U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, Israel, Egypt, South Africa, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America. 

Asia-Pacific dominates the animation collectibles market during the forecast period of 2021 to 2028 because of the rapid urbanization, economic development, raise in disposable income and increasing spending capabilities of the people in the region.

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points such as consumption volumes, production sites and volumes, import export analysis, price trend analysis, cost of raw materials, down-stream and upstream value chain analysis are some of the major pointers used to forecast the market scenario for individual countries. Also, presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.

Competitive Landscape and Animation Collectibles Market Share Analysis  

The animation collectibles market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies’ focus related to animation collectibles market.

The major players covered in the animation collectibles market report are Hasbro, LEGO Group, Mattel, Ravensburger, Fisher-Price, TOMY, Funtastic Limited, JAKKS Pacific, Inc., Lansay, LeapFrog Enterprises, Inc., MGA Entertainment, Inc., Playmates Toys Limited, The Toy Network, Vivid Imaginations, MOOSE TOYS, Funko, Bandai, VTech Holdings Limited among other domestic and global players. Market share data is available for global, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America separately. DBMR analysts understand competitive strengths and provide competitive analysis for each competitor separately. 


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